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範例檔案下載: http://pan.baidu.com/s/1gdoucPd
提取碼 : mihd
Part.1 - Creating a tile based ground
Part.2 - Putting a randomized level design into motion
Part.3 - Adding our hero to the game
Part.4 - Changing animation states
Part.5 - Bringing objects into play
Part.6 - Respawning crates and initializing enemy tiles
Part.7 - Generating an enemy frenzy
Part.8 - Keeping track of the high score
Part.9 - Incorporating sound effects and score handling
Part.10 - Applying final tweaks and exporting to an iPhone
提取碼 : mihd
Part.1 - Creating a tile based ground
Part.2 - Putting a randomized level design into motion
Part.3 - Adding our hero to the game
Part.4 - Changing animation states
Part.5 - Bringing objects into play
Part.6 - Respawning crates and initializing enemy tiles
Part.7 - Generating an enemy frenzy
Part.8 - Keeping track of the high score
Part.9 - Incorporating sound effects and score handling
Part.10 - Applying final tweaks and exporting to an iPhone
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