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範例檔案下載: http://pan.baidu.com/s/1gdoucPd
提取碼 : mihd


Part.1 - Creating a tile based ground







Part.2 - Putting a randomized level design into motion





Part.3 - Adding our hero to the game





Part.4 - Changing animation states





Part.5 - Bringing objects into play





Part.6 - Respawning crates and initializing enemy tiles





Part.7 - Generating an enemy frenzy





Part.8 - Keeping track of the high score





Part.9 - Incorporating sound effects and score handling





Part.10 - Applying final tweaks and exporting to an iPhone



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    edgarfigard

    Room No.715

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